ID 原文 译文
58218 通过对权重因子的值进行降序排列,选取前 L 个值所对应的天线组成天线候选集,假设天线候选集中的某一根天线被激活,利用迫零算法计算该天线下的发送符号; Then the values of the weighting factor were sorted in descending order,and the antennas correspondingto the first L values were selected to form the antenna candidate set. Assuming that an antenna in the antenna candidate set was activated,the possible transmit signal was calculated by zero forcing algorithm.
58219 最后对天线候选集中所有天线和对应的估计符号进行最大似然搜索. Maximum likelihood search was performed for all antennas and corresponding estimation symbols in theantenna candidate set.
58220 仿真结果表明,所提出的新算法在保证次优检测性能的前提下,明显降低了算法的复杂度. Simulation results show that the proposed algorithm can significantly reduce thecomplexity of the algorithm on the premise of ensuring the sub-optimal detection performance.
58221 传统的影响力地图或者缺乏对动态信息的表示,或者对动态信息的表示不准确,容易导致游戏人工智能( AI) 主体做出错误的决策. The traditional influence map either lacks the representation of dynamic information or is inaccurate in the representation,which will easily lead to the wrong decision of the game artificial intelligencesubject.
58222 为了解决影响力地图不易描述动态信息的问题,对影响力地图的传播方式和衰减方式进行了研究,提出了基于距离调整的动态影响力地图模型. In order to solve the problem that influence map was difficult to describe dynamic information,the propagation mode and attenuation mode of influence map were studied,and a dynamic influence mapmodel based on distance adjustment was proposed.
58223 根据产生影响对象的运动趋势,对影响传播过程中需要计算的距离进行调整,将运动趋势信息编码于最终的影响力地图中,为游戏 AI 主体的决策过程提供支持. According to the movement trend of the objects affected,the distance to be calculated in the process of impact propagation was adjusted The model can encodedynamic information into the influence map so as to support decision making of the game agent.
58224 实验结果表明,相较于传统影响力地图模型,该模型可以有效提高影响力地图对游戏环境动态信息表示的准确程度,从而提高 AI 主体的性能. Experiments show that compared with traditional influence map,this model can effectively improve the accuracyof the dynamic information representation in influence map,thus enhance the performance of the gameagent.
58225 针对一类具有外干扰和建模误差的 n 阶非线性系统提出一种有限时间 Back-stepping 动态面控制. A finite time back-stepping dynamic surface control was proposed for n-order nonlinear systemswith external disturbances and modeling errors.
58226 在动态面控制方法的子系统控制器设计中设计一个快速有限时间收敛的非线性滤波器,以代替一阶线性滤波器. In the subsystem controller design of the dynamic surfacecontrol method,a nonlinear filter with fast finite time convergence was designed to replace the first orderlinear filter.
58227 该方法可避免“计算膨胀”,降低高阶系统的误差积累,同时可避免高阶系统有限时间控制难以解决的奇异性问题. This method can avoid “explosion of terms”,reduce the error accumulation of high ordersystem,and at the same time can avoid the singularity problem that is difficult to solve in high order system of finite time control.