ID 原文 译文
56428 针对传统冯·诺依曼体系结构的局限性,内存计算通过赋予主存端一定的计算能力,以缓解因数据量大以及数据局部性差带来的总线拥堵和传输能耗高的问题. Processing-in-memory greatly reduces this data transmission by equipping the main memory with computationability, alleviating the problems of poor performance and high energy consumption caused by a large amount ofdata and a poor data locality.
56429 内存计算有两大形式,一种是以高带宽的连接方式将计算资源集成到主存单元中(近数据计算),另一种是直接利用存储单元做计算(存内计算). Processing-in-memory consists of two different approaches. One method involvesintegrating computation resources into the main memory with high-bandwidth interconnects (i. e. , near datacomputing). The other method consists of employing memory arrays to compute directly (i. e. , computing-in?memory).
56430 这两种形式有各自的优缺点和适用场景. These two approaches have their own advantages and disadvantages, as well as suitable scenarios.
56431 本文首先介绍并分析了内存计算的提出和兴起原因,然后从硬件和微体系结构方面介绍内存计算技术,接着分析和总结了内存计算所面临的挑战,最后介绍了内存计算给目前流行的应用带来的机遇. In this survey, the birth and development of processing-in-memory is firstly introduced and discussed. Its techniques,ranging from hardware to microarchitecture, are then presented. Furthermore, the challenges faced by processing?in-memory are analyzed. Finally, the opportunities that processing-in-memory offers for popular applications arediscussed
56432 拼图游戏是一类复杂问题的典型代表. Pictorial jigsaw (PJ) puzzles are a well-known leisure game for humans.
56433 通常情况下, 拼图游戏由一个玩家独立完成, 或由几个玩家围坐在一起协同完成. Usually, a PJ puzzle gameis played by one or several players face-to-face in physical space.
56434 本文提出一种基于互联网人类群体智能的拼图问题求解方法. We propose an approach to solve PJ puzzlesusing stigmergy-inspired Internet-based human collective intelligence.
56435 该方法使用一种被称为 “探索– 融合 反馈” 的回路用于支持人类玩家群体在互联网环境中进行并行、协同的拼图问题求解. The core of the approach is a continuously executing loop, namely, the EIF loop, which consists of three activities: exploration, integration, and feedback. During the exploration activity, each player tries to solve the PJ puzzle alone, without direct interaction with theother players.
56436 其中,探索活动由玩家实施, 融合与反馈活动由拼图环境自动实施. At any time, the result of a player’s exploration represents a partial solution to the PJ puzzle anda set of rejected neighboring relationships between the puzzle pieces.
56437 在探索活动中, 每个玩家独立进行拼图问题的求解, 不与其他玩家发生直接的交互. The results of all players’ explorations areintegrated in real time through the integration activity, forming a continuously-updated collective opinion graph(COG).